MCM 0750 - Digital Art (CRN 14620)
Department of Modern Culture and Media, Brown University
- Instructor Information
- Course description
- Course Meeting Times and Location
- Course Goals
- Update Project: proposal and sketch due October 11, critique on October 25
- Final Project: proposal and sketch due November 15, critique on November 29
- Attendance and Punctuality
- A Note on Technical Skills
Name: Mark Tribe
Email: Mark_Tribe AT brown DOT edu
Office phone: 401-863-7886
Office Location: 155 George Street, Room 101
Office Hours : Tuesdays 5:00-7:00pm and by appointment
Campus Box : 1957
What would Andy Warhol's Facebook page look like? What would John Cage have done with an iPod? This introductory production course combines history, theory, and practice to explore the intersection of art and emerging digital technologies. Examples of recent student work include a dance performance lit by cell phones, a Dadaist video game, and an exquisite corpse made with Processing, a programming language for artists. We will examine and critique new media projects by various artists, as well as art historical precursors/influences. Students give presentations and produce media art projects.
Unless otherwise indicated, all course meetings take place in the MCM Production Building, 135 Thayer Street, Room 102 (Production Two)
- Explore Digital Art practices, relevant media theory, and related art historical precedents
- Respond to this exploration by producing Digital Art projects that interrogate or extend key concepts and strategies
- Develop skills of observation, analysis, interpretation, and oral and visual communication through peer critiques and presentations
All readings will be available online via links in the syllabus with one exception: Net Works by Xtine Burrough (Routledge, 2012) is available online at various online booksellers and may also be available at the Brown Bookstore soon.
Nota Bene: Assignments are not considered complete until they have been adequately documented on the wiki. See How to Document your Project for the Wiki for details.
- For each project your personal page should contain, at a minimum, the following:
- A thumbnail image;
- A project title that links to your project page.
- A statement that describes your project and sheds light on your intentions and, if relevant, your process.
- Projects will be presented in class during critique: be sure you have your media ready to go!
- Late assignments will not be accepted without prior permission from the instructor.
Update Project: proposal and sketch due October 11, critique on October 25
Make a Digital Art project that reinterprets and updates a historical art project from one of the movements we have studied.
Final Project: proposal and sketch due November 15, critique on November 29
Work independently or in collaborative groups on a digital art project that explores ideas addressed in the course. If working collaboratively, each member of the group should write a short statement that details his or her own role in the project.
Given the participatory nature of this course, it is important that everyone attend regularly and punctually. Please contact the instructor in advance if you won't be able to make it to a class due to an unavoidable conflict or medical condition. Class starts on time, so please arrive on time. Students with multiple unexcused absences or excessive lateness may not pass the course.
Student performance is assessed in four areas:
- Quality of production work;
- Relevance of production work to the concepts and strategies explored in the course;
- Active participation in class meetings demonstrating critical engagement with course material (readings, screenings, art works);
- Attendance and punctuality.
The emphasis in this course is not on technical mastery but on understanding digital media technologies as tools and sites for creative cultural practice. Some students will come to the course with advanced digital media production skills, others with very limited skills. This is OK! Advanced skills are not necessarily needed in order to make advanced art.
The most important skill you can learn how to teach yourself to work with new tools and technologies, rather than depending on somone else to teach you. There is no substitute for learning by doing. Try to maintain a playful and experimental attitude, remembering that there is no wrong way to make art.