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Myst, Mario, & Mortal Kombat - Video Games as Cultural Studies

Questions

  • Why do people play games?
  • What do games explain about people, culture, or society?
  • How are games determined by the cultures that created them?
  • What are people buying when they buy a video game?
  • What makes a good video games?
  • Can Video Games be genrized? If so how?
  • What do video games create for their players?
  • How does a video game compare to other types of games?

Readings

  • Visual Digital Culture - Andrew Darley
  • From Sun Tzu to XBOX - Ed Halter
  • Half-Real - Jesper Juul
  • Trigger Happy - Stephen Poole
  • Joystick Nation -

Games

  • Myst
    • Riven
  • Pong
  • SpaceWar
  • American McGee's Alice in Wonderland
  • GoldenEye
  • Halo (I & II)
  • Sonic the Hedgehog
  • Donkey Kong
  • Super Mario Bros.
  • Treasure Math Storm
  • Where in the World is Carmen Sandiego?
  • Oregon Trail
  • FIFA Series
  • Counter-Strike
  • Doom
  • Diablo
  • Warcraft
    • Original
    • Warcraft II
    • World of Warcraft
  • Second Life
  • Online Chess
  • River Raid
  • Pokemon
    • Red/Blue
  • Grand Theft Auto 3
  • Resident Evil Series
  • Mortal Kombat
  • Prince of Persia
  • Call of Duty Series
  • Tomb Raider
  • Flight Simulator
  • Tetris
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